Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued.Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content3D modelling, texturing and shader workCreate mood board and collect reference material to reach the direction presented by directorsWork with photogrammetry and attend photogrammetry reference tripsPlay the game, participate in playtests and provide feedbackCreate plans for content production and workflowsWork with and review content from relevant external partnersWe would love if you haveExcellent visual skillset and deep artistic understanding and knowledgeMinimum 5-7 years of relevant professional experience within the game industryA portfolio that showcases realistic game artExperience building vegetation is a plusGreat understanding of the technical aspects of the game, memory…3D-grafikerDesigner inom spel och digitala medier