As part of the level design team, you will join us to help push Exoborne over the finish line and beyond, delivering a world-class gaming experience.You will work closely with the Lead Level Designer and World Direction to build amazing gameplay spaces that enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together seamlessly within the gameplay spaces you create.This is a permanent position based on-site in Malmö, Sweden.What you will doDrive the creation of level content from initial paper designs through to final polish while ensuring the needs of gameplay, creative, and technical stakeholders are metCreate great combat encounters that elevate the combat spaces and create synergy between themTake ownership of and design layouts, gameplay flow, and combat encounters in close collaboration with environment art, narrative, and game design teamsRegularly seek feedback from the wider team to refine and improve the player experienceAnticipate technical and creative challenges and proactively communicate potential issues and solutionsCreate and maintain documentation for both new and existing world contentRequirements5+ years of experience in a level design or world design roleExperience collaborating with multiple disciplinesAbility to both give and receive constructive feedbackExperience using Unreal Engine or similar tools to create compelling game worldsExperience creating both large-scale and smaller environmentsStrong sense of ownership and accountabilityExcellent communication and collaboration skillsPlease note that relocation support is not offered for this positionWho we areSharkmob is a Swedish game developer founded in 2017. We create AAA-qualit…Level designer/LeveldesignerDesigner inom spel och digitala medier