About the RoleParadox Audio is a central team supporting all Paradox Interactive studios across every dimension of game audio production. We work on some of the most iconic strategy and management franchises in the world, and we take what we do seriously.We are looking for a Senior Technical Sound Designer to join us.You will move between projects as needed, owning sound design work end to end while bringing genuine technical depth to the proprietary engines (such as Clausewitz/Jomini and Creator Engine) and tools we work with. One project might have you deep in native engine audio solutions, the next you are working in Wwise or FMOD. You shift between them without losing a beat, and the studios you support trust you to get it right without being managed through it. You are as comfortable talking to an engine developer about an audio system improvement as you are crafting a soundscape from scratch.This is a role with real breadth and real influence. You will work across a portfolio of games that millions of players return to year after year, alongside a team that has deep collective knowledge across every aspect of game audio. There is a lot to learn here, and a lot of room to shape how audio is made across Paradox.Your missionWork alongside a passionate and knowledgeable game audio team, both sharing your expertise and continuing to grow your ownOwn the full audio pipeline on your projects, from asset creation to integration, optimisation and delivery, ensuring players get the best possible audio experience in every title you work onWork across multiple Paradox titles spanning grand strategy, management and city builder genres, including both live titles and unannounced projectsWork directly with FMOD and Wwise across projects, adapting your approach to the needs of ea…LjusdesignerLjus-, ljud- och scentekniker